Originally posted on Wordpress on 30 October 2023

Alan Wake II is a game I've been looking forward to ever since I finished playing Control and Alan Wake earlier this year. I preordered the game so I could play it on release because I did not want to run into any spoilers. I haven't even watched the latest promo videos and trailers that Remedy put out.

When the PC requirements were released, there was a bunch of discourse on the game being unoptimized and how it might not run well on non-current gen graphics cards. I wasn't too worried given that I'd upgraded my GPU earlier this year - and as it turns out, I had no reason to be worried at all.

For reference, my PC specs are RTX 3060 (12GB), i7-9700, and 16GB RAM. The game is installed on an SSD, and I'm running it at 1080p with medium settings and no ray tracing. I am averaging 55-60 FPS, with some areas in the 60s to low 70s. The lowest FPS I've seen is 47, and that didn't last very long.

The audio is quieter than other games I've played recently. Even with all volume sliders set to 90-100%, I still had to adjust the volume on my speakers. There's also an issue with the audio cutting in an out on driving cutscenes; I've seen many other people mention this. Audio in all of the other cutscenes is fine.

By the way, this game is gorgeous.

I've taken so many screenshots. There are times I'm stopping every couple of minutes to take a screenshot. Unfortunately, there is no photo mode, so I'm taking all these screenshots with the Print Screen button.

So far, this game has primarily taken place in the evening. It's pretty dark, which makes it a little difficult to play in the morning or middle of the afternoon. You'd definitely benefit from playing at night, or with all the lights off.

Manual saves happen in break rooms, which are located in certain areas. The game does autosave in certain areas, like before bossfights and at the end of chapters. I don't think I found a break room until chapter 2, so I did spend a few hours thinking the game was going to go off of autosaves alone.

You save with the Oh Deer Diner coffee mugs. The game gives you three save slots - which I suppose is better than one, so you can have backups in case one of your saves gets corrupted somehow.

Given that Control had more than a few references to Alan Wake (as both games take place in the same universe), I was wondering just when I would see the first Control references in Alan Wake II. I actually didn't have to wait very long. There's a mention of the Federal Bureau of Control in the first fifteen minutes, notices from the FBC, and an actual FBC agent who you can talk to briefly in chapter 2.

Like in the first Alan Wake, there are songs at the end of each chapter. There are also television shows (featuring the Koskela brothers, not Night Springs) and radio shows (featuring Pat Maine) that give you background information on what's going on in Bright Falls and the surrounding area.

Speaking of chapters, the next chapter doesn't start immediately upon the previous one being completed. You can walk around and explore as much as you want after the chapter ends and then chose to go to where the next chapter begins.

I had to tear myself away from playing yesterday. I'd reached what seemed like the end of the intro part of the game and had enough to write up this review. But I didn't want to stop playing! I wanted to learn more about what was going on. And I still do. Alan Wake II is definitely going to take up the night hours I don't spend on NaNoWriMo or sleep.